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Gamer Galaxy

Reviews included so far...

jedi allen oder

Jedi Fallen Order
by Samuel Safrit

    So, for my first game I’m going to start off with Jedi Fallen Order. This game was created by EA Sports, and we all know anything made by EA or Star Wars is going to be freaking great. Jedi Fallen Order started off introducing the main character known as Cal Kestis who was a Jedi who survived the fall of the republic and the start of the empire. Cal’s master was Jaro Tapal and throughout the game he gets nudges to where he gets visions on how to make it out of certain situations and to also train. Jaro died sacrificing his life to save his younglings in the fall of the Jedi order. This left Cal stranded on a planet called Bracca where he had to learn his own way. This game was really good especially for a Star Wars fanatic like me and I think even some non Star Wars fans would like.

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     It’s a great story mode game and has some challenging moments in the game that will get any gamers blood boiling, especially me! There’s always a but though, this game was good and at some points hard and frustrating. But, in my opinion the game was too short and there wasn’t a lot of action beside the abundance of stormtroopers which pissed me off because they weren’t a challenge they were just there. The adventure and graphics were out of this world great as you would expect for any next generation game to be. I finished this game in 2 weeks not to mention I played it probably almost every waking point of my day but for a seventy- or eighty-dollar game it shouldn’t be able to be beaten that quickly. Now for the actual gameplay, I think the game was easy.

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     The controls were very simple that even a 4-year-old who doesn’t know what a Playstation five is could be successful in it on a lower difficulty. There just wasn’t a ton of action in this game besides a couple of the boss fights which were easy for me even on a higher difficulty. This game could’ve been so much better but at the same time it was very good because we haven’t seen a good game like this that wasn’t a multiplayer game like Battlefront. One thing that I will say that I really enjoyed about this game is most Star Wars games/movies the Jedi doesn’t find love because they are forbidden to love.

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     Although in this game he finds love but not with a normal person they spiced it up and he fell in love with a hot Night Sister which would scare the shit out me because of what she used to do to men and people who invaded her planet. But the past is in the past am I right. Should you buy this game? In my opinion yes because if you’re a Star Wars fan you’ll love it even if you’re not it’s a great game about a guy with a glowing sword learning the force and saving the galaxy and who wouldn’t like that.

uncharte

Uncharted
by Samuel Safrit

So, a little background about the history of me and the game. I was around four years old
when the very first Uncharted came out and saw my dad playing the game. I wasn’t allowed to
play the game because the game was rated teen and I was literally four years old. Though, I was
that age I always seemed to sneak my way onto the game and play when no one was looking
(that I know of). Just thought I would throw this in here for shits and giggles.

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     To start off the game was one of the best adventure single player games in the history of
games in my opinion of course. Even back on the PlayStation three the game looked immaculate
and wondrous. Nathan Drake the lead character of the game started off the game as a nerd who
loved history, artifacts, geography, and many other things that involved not leaving the room and
keeping his nose in a book. This quickly changed when his brother Sam. Samuel Drake was his
older brother who in my opinion was a bad influence on Nathan. The fact being that Sam was in
and out of jail was bad enough, but every time Nathan and Sam went out on one of their
adventures they got caught and Sam would always take the fall, but it set Nathan up for failure.
Sam eventually was old enough to leave the orphanage and left Nathan but not without giving
him the family necklace and telling him “I’ll see you again I promise”. Then he left and many
years later he was not seen and was thought to be dead which left Nathan broken knowing that
was the last of his family and he decided to start his life of adventurer and a thief.

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Nathan went on a journey and meet new friends such as Sully who became his pilot and
kind of a father figure and helped him throughout his journeys and plus, they both split the
findings of each of his treasures. He also found the love of his life in Nepal named Elana. They
both fought all the time which we already know what that means they either hate each other
badly or they are freaking are in love. There is no in between here! They both helped Nathan on
his journey to rob the cargo ship of the villain Atoq Navarro. In the final boss fight against
Navarro, Nathan shows his love for Elana as the plane crashed onto the cargo ship. As Nathan is
wounded and badly hurt his drive to help Elana and get his treasure help him persevere and kill
Navarro take his boat and take it back to get his bounty.


Overall, the very first Uncharted made me fall in love with single player games all over
again. Even after playing the game for years, I could go back and play it again and again just for
the memories and because it’s fun. Me personally I’m an MLB and Madden player only but this
game just makes all those games go away because it draws you in and you MUST know how it
ends!

batledftont

Battlefront
by Samuel Safrit

So, this is probably one if not my favorite game of all time. I played this game the day it  came out because one I’m a Star Wars Fanatic and two because the game was semi realistic.  There hasn't been a good realistic Star Wars game since the original Battlefront made in 2004.  So, a lot and I mean a lot of fans were interested in this game. 

The game-play was very Star Realsy like, there was no blood when you killed another  player or even a hero/villain. This was just like the movie and helped the game be better for  parents to let their young kids play because some of them don’t like them shooting up others and  blood shooting everywhere. This might’ve just been my parents but that’s besides the point. 

Battlefront was a strict multiplayer video game. There wasn’t much you couldn’t do  without playing online. Also, there wasn’t a story mode game for Battlefront either which isn’t  surprising knowing there wasn’t like a main character mentioned like there was in Battlefront  two. There were many game modes to play in like Supremacy, Walker Attack, Hero Hunt, Hero’s  vs Villains, and many more. A lot of them are from Call of Duty and other shooter games but they  made some adjustments to the modes so they wouldn’t get sued I guess.

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This battlefront was based off of the Luke Skywalker saga which meant it was based off  of Star Wars four, five and six. So, the planets were like Hoth, Bespin, Endor, The Death Star,  Jakku, and Tatooine. Almost all of these planets were able to play every game mode in the game.  Except for Hero’s vs Villains that only got a few maps for some odd reason. The cool thing that was added to Battlefront that we’ve not seen before was Ship Battles.  In this mode you could fly an x-wing, y-wing, and The Millennium Falcon. And if you were the  Empire you could fly a tie fighter, tie bomber, and The Slave One. This mode was pretty hard for  me and wasn’t very fun for me. I don’t really know why but if you're good at plane shooter games,  this would be the game mode for you. Overall, this game was made very well and took a little bit for them to make. But, for me  I’m glad they took the extra time to make the game because it made it very good for me and for  every other Star Wars fan. There weren’t many glitches or issues in the game which is why many  still play the game to this day. I would rate this game a ten out of ten for gameplay and ten out of  ten for how realistic it was. If you're a Star Wars fan and haven’t played this game you need to get  your butt on it now!

Jurassic World Evolution 3
By: Neely Vinson

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Okay, so I am not a big gaming person. Like, at all. I’ll pick a game out and buy a membership and then never touch it again and have to cancel my membership three months later when I see a random charge in my bank account. Anyways, I got a new laptop for Christmas and got some wild idea to go and spend $60 on this Jurassic World game. I’m not really sure what brought me to do that considering I’m always broke, but I’m so glad I did. This game is a bit hard to explain but I’m going to try my best. So, basically, it’s a game where you build different Jurassic parks. There are three different modes: campaign, challenges, and sandbox.

Campaign mode is the recommended first mode. It’s a story line and shows you how to use your controls and basically how everything works. Campaign mode takes you through all 18 parks, which you unlock as you move through objectives. You have to build dinosaur exhibits based on the dinosaur’s wants and needs, make sure the dinosaurs are well taken care of, make sure the guests are taken care of and happy, as well as watching park ratings and income.

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If guests are unhappy, or if dinosaurs are unhappy, it will affect park ratings and income, which will hurt you in campaign mode. Sandbox mode gives you free rein. You can choose from several different maps, including maps from past games, and start with blank land. You can change the settings on this map to give you no objectives, make all dinosaurs happy, unlimited money, etc. The last mode is Challenge mode, which I honestly haven’t messed with yet. My favorite part about this game is building the exhibits and seeing all the different dinosaurs. There are so many different breeds in the game, including breeds from the movies like the Indoraptor (yes, I’m aware I sound like a nerd right now and I don’t want to talk about that, moving on).

This game gives you so much creative freedom and offers so many different playing options. I would highly recommend this game to anyone, even if it is embarrassing to admit I am a 22 year old playing a dinosaur game. 

007: First Light

007: First Light      By: Ted Royston

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James Bond 007 is the world’s most famous fictional spy, a hero of the British Empire known for his charm and seduction, his love of the finer things in life, and his ruthless and unrelenting approach to defeating villains. First created by Ian Fleming for his 1953 novel, Casino Royale, James Bond has appeared in over 50 novels by Fleming and others, and 25 films produced by MGM and the Broccoli Family. 007: First Light is his first video game appearance since the beloved N64 classic, Goldeneye.

007: First Light is also the first new 007 James Bond release since Amazon purchased MGM Studios to acquire the rights to the James Bond franchise, and the first on-screen appearance of Mr. Bond since he died at the end of 2021’s lamentable No Time to Die. Apologies for the spoiler, but the movie is called No Time to Die, and it ends with James Bond fucking dying.

Five years after the apparent end of Bond’s career as a spy, we have the beginnings of that career with 007: First Light, developed and published by IO Interactive, the makers of the popular Hitman video game series. Many people were concerned that this game would be slop, quickly shoveled out by Amazon to make back some of the money they spent acquiring MGM and the rights and some of the money they lost in the acrimonious legal fight to remove the Broccoli family (who produced every single James Bond film to this point) from controlling those rights. Those worries were magnified when the first Amazon Prime James Bond production was a reality show.

Thankfully, those worries proved to be unfounded in the realm of video games. Not since 2024’s Indiana Jones and the Great Circle has a video game so perfectly captured the vibes of the film franchise it is adapting. First Light doesn’t try to capture a specific actor the way Great Circle creates an incredibly convincing digital Harrison Ford, but in every other respect, it shows the same sort of faith to the films. And to be fair, since First Light is the start of a new Bond franchise, it’s only right that it start with its own Bond played by a new actor instead of one of the film veterans. In this case, it’s the very capable Patrick Gibson, perhaps best known for his role as the young Dexter in that series’ reboot.

First Light begins with Bond’s recruitment and induction into MI6, smartly framing its tutorial levels as Bond’s early training. Appropriately for an IOI game, players soon learn that there are multiple ways they can solve each scenario, through stealth, the use of gadgets, or just by kicking every ass you can find. I ended up taking a mixed approach through the game, though my favorite trick was shooting someone with a debilitating poison dart from my phone. 

And boy did I use that trick a lot! Gameplay follows three basic modes, general exploration, infiltration, and “License to Kill” mode. During general exploration, you play Bond as he interacts with characters to learn the secrets of a mission and find objects needed to complete it. Many times those objects are keys or cards in the possession of a character just waiting to get a poison dart to the neck. In infiltration mode, you can either sneak around as Bond or just beat up any goons standing in your way. In “License to Kill” mode, you can use firearms and just shoot your way through a level, though the game still lets you use stealth or fisticuffs if you prefer a non-violent or non-lethal path. As noted, I played with a mix of all methods, sneaking until I was caught and then fighting or shooting my way out depending on the number and lethality of the enemies.

The poison dart is just one of the gadgets you get to play with across the games’ various missions. You also receive a watch laser that can cut locks or blind people, some various distractions like a smoke grenade and a powerful strobe light, and ultimately, a pen that shoots rockets. All these gadgets are managed by your Q-watch (a custom Omega Speedmaster). 

Luxury product placement, like that Speedmaster, is another way in which First Light successfully embodies the vibes of the Bond movies. You’ll get opportunities to drive Jaguars and Aston Martins. You’ll wear Burberry suits and a Hugo Boss tuxedo. Putting the latter on involved one of my favorite little tidbits, a tying your bowtie minigame.

The bowtime minigame is just one of many collectibles and easter eggs throughout for fans of the book and film series. Different missions and levels are named after famous entries in those series. My favorite easter egg was a note from a CIA agent named Felix. Fans of the books and films will recognize him as Felix Leiter, James Bond’s “friend from Langley,” a reoccurring sidekick. 

Throughout, the game is gorgeous, and it takes you to many different exotic locations, including an exclusive South Asian hotel and a secret lab in Antarctica. Bond quips, seduces, and asskicks his way through an adventure that features beautiful femme fatales, memorable villains and a ridiculous, contrived scheme to take over England. I don’t mean that last part as an insult. Ridiculous and contrived schemes are at the heart of every good Bond story. And like all good Bond stories (and unlike the loathsome No Time to Die), this one ends with the customary “James Bond Will Return” closing card.

That, along with hints of an even more ridiculous and contrived scheme by a mysterious group of evil spies (most likely SPECTRE), is clear set up for a sequel, one where a more mature Bond will continue to quip his way around the world, smashing villainous faces into conveniently placed desks, and shooting annoying hotel employees with poison darts. Overall, if I were to compare this game to one of the movie sub-franchises, I would say it feels most like Pierce Brosnan’s era as Bond. Hopefully, this version of the franchise won’t fall off a cliff like that one did.

Endacopia

Endacopia: By Jason Miranda Cruz

Endacopia is a point-and-click adventure game that captures the feel of early-2000s point-and-clicks, with surreal, sometimes horrific twists. You play as Mellow’s Guardian Angel, guiding the amnesiac marshmallow of a 9-year-old around an unfamiliar house. The room has a calendar from 2002 and a Clock with eyes and a mouth. Mellow spots something off about his drawing, as if it were a beating heart, and pulls it back. Behind the drawing is a Face Bank (piggy bank) that wants coins in exchange for a secret word. You check the computer and summon a door from the ether, and with no other direction, you go through it.

The first thing you see is a sign with a drawn-on face sleeping, and paintings covering the walls, which are all interactable (almost everything in the game is Interactable). As you walk past a painting of two one-eyed figures follow Mellow, but when you look back, the eyes are gone, and Mellow is none the wiser. The next area is the bathroom, where you grab a plunger and tap the toilet; a large rectangular blood-red blob comes out and requests a password to go on an adventure. You don’t know it yet, so you leave and go back into Mellow’s room to spin a chair to open the vents. Mellow climbs through and drops down into the kitchen, where stomping is heard, and Mellow tells you to hide.

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Mellow hides as a large yellow lizard with a large humpback, glasses, large pale red eyes, and large tusks protruding from his jaw, with a large wooden club in his right hand. Henry the lizard breaks the fourth wall and tells you to give Mellow up, but you don’t. He then gets pissed and leaves as Mellow escapes and thanks you for helping. You then solve simple puzzles on the fridge as the square goes into the square hole for a single piece of cheese (the fridge is barren). You go back up the vent and almost get decapitated by a tentacle monster as you are launched out.

You put the cheese out as the cockroach scurries out, jingling like a bag of coins, so in response you walk over it and scoop the coins from the splatted bug. You feed them to the Face bank as it tells you, Cheshire, so you go towards the door, only to be blocked as the clock slides off the wall and towers over you, ready to kill. The fight is like Punch-Out, as you block and wait for an opening, as told by the sign that wakes up and warns you. You kill Clocky, then go back into the hallway, and the previous painting with the two figures is gone. As you climb in, the room is made of flesh, and a robotic figure sits at a table with a blob of flesh working on it. 

He has a white mask-like face with three surgery lights protruding from the top and sides of his head in Cyan, yellow, and red. As you ask questions, he reveals himself as the Surgeon, both in name and title, and the blob is a side project of his, as he can and will do anything. He then breaks into song about two people he loved that he combined into one being and called them his bride, and that he does it for his love and for mankind. You ask where his bride is, and he responds with one word: underground, and nothing more. You climb back out, go back to the bathroom, and give the password to the blob as it nabs you in a split second and drags you down the toilet, ending the prologue and original demo. 

The art style of the game is 2d retro pixel art mixed with the styles of early-2000s Flash games as well as 3d environments still with the pixel look. There are also three endings, A, B, and C, where A and B are changed by one choice, while C is more secretive and out of the way but answers many questions about the world. Another thing is that the way you interact with the world is that everything is through the eyes of a 9-year-old, so when you are met with horrors beyond human comprehension, Mellow is unfazed, as he is too dumb to understand them.

I have been following this game since its inception in Oct 2022 with its demo by Andyl4nd and Packtion. The game was fully released on July 27, 2026, as Andyl4nd made the game alone, with Packtion making the OST. I love this game because it captures the feel of early 2000s point-and-clicks in a modern way. In middle school and elementary school, I mainly played point-and-clicks, which were mostly horror and some more adventure-oriented, open-world ones too. Andy also manages to mix the horror elements well into the cheery world, as some are abrupt, with no time for you to think, or force you to sit with it. 

The horror feels like a mix of more modern style as well as horror point-and-clicks from the 2000s, like The House. The House was one of the first horror games I played, and it stuck with me at the time, so I looked for more of them. This snowballed into games like Lomando, which is also like the vibe of Endacopia, as it starts nice, then slowly turns worse. It tells the story of this world by leaving breadcrumbs that lead to other trails with no clear connection at first. As you progress, it starts to tie together, with each story supporting the overarching one that looms over everything from the beginning. I like games like this as they allow you to pick up the pieces and find the connections on your own since it isn’t explicitly said every time.

Overall, worth the wait since the demo was first released, and the way everything is interactable is also a draw for me. Since I enjoy absentmindedly clicking the same skeleton falling off a vent while it makes a funny noise for the 30th time in a minute.

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